Interactive fiction games are language-based in nature. All interaction with the player, both input and feedback, is through pure text. Input mimics natural language using verb-noun (action-item) commands while output is rendered in full, natural-language, grammatically-correct sentences. Graphics may be present for illustrative purposes only.
Jeffrey Archer: Not a Penny More, Not a Penny Less - The Computer Game
Commodore 64, ZX Spectrum, Amstrad CPC, Atari ST
1987
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