Interactive fiction games are language-based in nature. All interaction with the player, both input and feedback, is through pure text. Input mimics natural language using verb-noun (action-item) commands while output is rendered in full, natural-language, grammatically-correct sentences. Graphics may be present for illustrative purposes only.
Zork II: The Wizard of Frobozz
DOS, Commodore 64, Amiga, Amstrad CPC, Atari 8-bit and 2 more...
1984
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