Bad Blood may well have been Origin's first RPG that tried to appeal to the action crowd by offering action-based gameplay and minimal statistics. It didn't quite succeed on that count mainly because the action sequences are quite repetitive and the enemies too easy to dispatch (by simply lining them up in your line of sight and keep pressing the fire button as they make no attempt to dodge the bullets). However, the game also has plenty of charm on its own: but the plot and NPCs are interesting enough to warrant a play-through.
It's also worth a mention as one of the first games Wing Commander designer Chris Roberts designed for Origin, and his knack for creating cinematic moments is apparent even at this early stage. Thumbs up! Note: This download is the 1994 re-release version, which features updated 256-color VGA graphics and other cosmetic enhancements.
Review By HOTUD
Comments and reviews
Wow, BlahBlah's assessment of the history of this game in relation to Wasteland is . . . interesting. Extremely interesting that Origin, a company separate from Interplay, developed the spiritual successor to Wasteland. And that Electronic Arts, the publisher of Wasteland, and who held up any official sequel in the late 80s and through the 90s, then released the sequel to this game in the very same year.
I had this game when I was about 14 years old and I loved it but I couldn't really get anywhere. I tried like hell though
the 256 colour version not only was released in 1990, but was advertised as being 256 colour alongside Ultima 6 in magazines and catalogues. Dunno what this 1994 garbage is.
Spiritual successor to DOS Wasteland (before Fallout came out and got declared such). Bad Blood is a post-apoc wasteland RPG with scavenging and such, but while Wasteland had text-based combat and moving along an over-world map then going into sub-dungeons (a la Bard's Tale), Bad Blood utilized Origin's 1:1 ratio game world map and live-action combat (a la Ultima 6). So, you move around in the game world map and it's a 1:1 ratio. So, you travel between areas, and then hit a city.. and just go into it without any kind of transition into it. You head into buildings 1:1 ratio, etc.
But, it's stuffed into a tiny viewable area on the screen, with lots of wasted screen real-estate showing stats and useless UI chrome that does nothing other then add atmosphere. They did this in order to make the graphics look nicer while still performing well on old computers. (did the same thing in Ultima 6).
The game is interesting, but easy to get lost in. So, it turns into one of those "Wander around and hope you figure out where to go and what to do" adventures.
Most folks into PC gaming at the time still preferred fantasy RPG's, so Bad Blood, as a niche post-apoc RPG, met with luke-warm reception. It's sequel, "Fountain of Dreams", is even more obscure.
The cult following that DOS Wasteland created had fans anticipating Wasteland 2. But, instead they got Bad Blood, and it was just different enough with it's live-action combat and tiny viewing area that it didn't quite scratch the itch they had. So, it wasn't as popular as Wasteland.
Wasn't until Fallout came out that post-apoc RPG's picked up again, because it was strategy-based in combat, and focused less on mutants and more on technology.
Review of Bad Blood for DOS:
http://www.youtube.com/watch?v=KFyuJ2q28LI
if you guessed this was another wasteland type game you are right. let me explain the games story you belong to a tribe of mutants and the humans or humes want to wipe them out but there leader a blue fish like mutant is not having it it so he send you out to get some Intel thats the story how does it measure up against wasteland there both top down games but in bad blood the game play IMO Bad Blood is better becuse the gameplay is action based thus allowing you to attack or evade enemies also the graphic are way better and its a simple game Thumps up Way Up
No comment nor review for this game at the moment.