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This is not a simple run and shoot game. There's regard to human life (which is a unique take given when this game was made), and following the law as a law enforcer. This is a game where you have to follow certain changing instructions each level, and failure will result in either violating the orders, taking life unjustly or losing your own.
Due to the need of following instructions, language barrier is a huge issue in this game. However, with modern AI translation tools it makes it possible to play it nowadays. Best of luck!
1
Victor15 Feb. 2023
They have a better game about the Intifada and about Israel here jtf.org Its very good.
0
HiMum10 Jun. 2021
@ODED There is nothing "obviously political right leaning" in the creation of this since it pretty much describes how the two conflict parties have been (sadly) interacting ever since : P Like the flash game shitposting era where you shot saddam in a million ways after 9/11, this is just someone making a shooty-shoot game out of the events of their time. Further, the rules of engagement give it a twist and elevate it over mindless shooting. If its true what you say about the scarcity of computer access at that time in Israel then extra praise be to Mike Medved for coding this thing ; ]
4
oded23 Apr. 2015
The course of the game (created in 1989, mind you) is quite simple - the protagonist is an Israeli soldier on patrol in a Palestinian village in the occupied territories, and he is confronted by local protesters and rioters. Every mission lasts two minutes. Before the mission the soldier is given the order of the day, dictated by the minister of defense. The order basically dictates rules of engagement, such as whether you are allowed to shoot at someone (depends on stuff like whether he threw a rock or a Molotov cocktail) and which ammo could be shot at him (tear gas/rubber bullets/live ammo). Gameplay is arrow movements while using keys to switch between ammo types and shoot, your score is determined according to how well you followed the rules of engagement by the time the clock runs out. Success or failure are shown in a debriefing screen, where if you succeed then somehow a more nationalistic minister of defense is appointed (and a more liberal one if you fail), which basically means that if you succeed at following orders for 2 minutes without killing all the pesky protesters ROEs will be loosened and you will be allowed to shoot at more civilians eventually. This insane paradox is fascinating considering how it applies to the political reality of the conflict. Considering the arrogant knucklehead mindset of this game I personally find it amazing that the person writing it was so computer-savvy to be able to come up with something so elaborate as a sole developer in Israel back in 1989 when access to PC resources was pretty scarce. Perhaps shutting down entire areas of your brain makes the others stronger, who knows.
-5
oded23 Apr. 2015
an awkward gem in gaming history, I guess. Created by an obviously politically right-leaning programmer during the time of the 1st Palestinian uprising and early PC gaming, this ancient game presents an oversimplified if not outright racist view of the Israeli-Palestinian conflict, however done in a time before there was any significant political artistic expressions on the subjects and such were even concerned taboo as Israel has a problem dealing with the daily realities in the west bank, which this game, despite its greatest efforts at tying its mechanism to a shameful political narrative, portrays in quite extensive detail for a game of its time, decades before artistic expressions of this subject became widespread.
-7
No comment nor review for this game at the moment.
Comments and reviews
This is not a simple run and shoot game. There's regard to human life (which is a unique take given when this game was made), and following the law as a law enforcer. This is a game where you have to follow certain changing instructions each level, and failure will result in either violating the orders, taking life unjustly or losing your own.
Due to the need of following instructions, language barrier is a huge issue in this game. However, with modern AI translation tools it makes it possible to play it nowadays. Best of luck!
They have a better game about the Intifada and about Israel here jtf.org Its very good.
@ODED
There is nothing "obviously political right leaning" in the creation of this since it pretty much describes how the two conflict parties have been (sadly) interacting ever since : P
Like the flash game shitposting era where you shot saddam in a million ways after 9/11, this is just someone making a shooty-shoot game out of the events of their time. Further, the rules of engagement give it a twist and elevate it over mindless shooting.
If its true what you say about the scarcity of computer access at that time in Israel then extra praise be to Mike Medved for coding this thing ; ]
The course of the game (created in 1989, mind you) is quite simple - the protagonist is an Israeli soldier on patrol in a Palestinian village in the occupied territories, and he is confronted by local protesters and rioters. Every mission lasts two minutes. Before the mission the soldier is given the order of the day, dictated by the minister of defense. The order basically dictates rules of engagement, such as whether you are allowed to shoot at someone (depends on stuff like whether he threw a rock or a Molotov cocktail) and which ammo could be shot at him (tear gas/rubber bullets/live ammo). Gameplay is arrow movements while using keys to switch between ammo types and shoot, your score is determined according to how well you followed the rules of engagement by the time the clock runs out. Success or failure are shown in a debriefing screen, where if you succeed then somehow a more nationalistic minister of defense is appointed (and a more liberal one if you fail), which basically means that if you succeed at following orders for 2 minutes without killing all the pesky protesters ROEs will be loosened and you will be allowed to shoot at more civilians eventually. This insane paradox is fascinating considering how it applies to the political reality of the conflict.
Considering the arrogant knucklehead mindset of this game I personally find it amazing that the person writing it was so computer-savvy to be able to come up with something so elaborate as a sole developer in Israel back in 1989 when access to PC resources was pretty scarce. Perhaps shutting down entire areas of your brain makes the others stronger, who knows.
an awkward gem in gaming history, I guess. Created by an obviously politically right-leaning programmer during the time of the 1st Palestinian uprising and early PC gaming, this ancient game presents an oversimplified if not outright racist view of the Israeli-Palestinian conflict, however done in a time before there was any significant political artistic expressions on the subjects and such were even concerned taboo as Israel has a problem dealing with the daily realities in the west bank, which this game, despite its greatest efforts at tying its mechanism to a shameful political narrative, portrays in quite extensive detail for a game of its time, decades before artistic expressions of this subject became widespread.
No comment nor review for this game at the moment.