Like its former publisher QQP, Holistic Design is an underdog in the PC gaming industry. Battles of Destiny was their first game that definitely paves the its excellent descendant Emperor of the Fading Suns.
In this post-apocalyptic wargame, take control of one human factions to take control of the planet. Excellent AI and well-designed units offsets QQP's usual lackluster graphics and terse manual. It was also among the first furistic wargames to offer a viable PBEM (play-by-email) option.
In 2000, Holistic Design released the game as freeware, to the delight of fans worldwide.
Review By HOTUD

Comments and reviews
https://archive.org/details/msdos_Battles_of_Destiny_1992
Great game! After you have finished the campaign, here is a way to keep it fresh, based on your production centers:
1. You may have as many production centers upgrading as you want.
2. Of the rest, one-half, rounded, rounded up, must be producing naval units (self-limitation.)
Play this with each map. It really extends the enjoyment of the game. It is easy to implement this self-limitation. It leaves you with only half your factories producing air and ground units. Air superiority is difficult. How do you employ this navy??? It really makes you think of new fighting plans on each map. Also, navies are much slower to build. You really need to balance your builds perfectly.
Manual uploaded!
someone needs to include the manual and the copy answers
No comment nor review for this game at the moment.