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/ Genres / Action / Brothers in Arms: Road to Hill 30

Brothers in Arms: Road to Hill 30

Windows - 2005

Comments and reviews

Billy 18 Sep. 2026

Mr. Shadrim, what you've just said is one of the most insanely idiotic things I have ever read. At no point in your rambling, incoherent comment were you even close to anything that could be considered a rational thought. Everyone in this website is now dumber for reading your comment. I award you no points, and may God have mercy on your soul.

0
Shadrim 05 Jan. 2020

This game is needlessly frustrating and definitely not worth playing, unless you want to experience a collection of the most annoying game "design" failures that befall and befoul uncreative and generic FPS games.

First, none of the utterly boring and generic movie sequences may be skipped, not even for those masochistic enough to try to play the game on a higher difficulty level, which makes playing through on a lower level mandatory.

Second, you will lose each and every found weapon on every level start and have to make do with what the game "designers" deemed appropriate. Sadly, this includes grenades and other anti tank weapons which you will sorely miss on the last level of this atrocity.(Spoiler: just run through the meadows and avoid the three tanks chasing you. When reaching the dead end, turn back to the start point.)

Third, the "AI" and level trigger points are absolutely ridiculous.
Be it your comrades who fail to squeeze through a 3 meter gap between a wall and a telephone post, running forth and back until killed, be it the spawn of a complete tank (Sturmgeschütz) directly in your back when leaving a freshly cleaned courtyard that is surrounded by 2 meter high granite walls.

Dont worry about AI buddies being killed in any level, they will respawn at the next level start until the "story" sees fit that they die.

Other design failures that appear in nearly every level are things like endless supplies of spawning enemies, totally irreal forced pathways (in the open instead of behind some cover) and sadly the repetitive flanking "leveldesign" that keeps appearing.
Whenever you see a blocked street, you can be sure that there is a hole in the hedge , wall or whatever nearby, leading to the flanking "tunnel" you will soon learn to detest. Do not bother sniping the enemies manning MG nests at such dead ends, just go with the flank as they endlessly respawn.

I made the mistake of buying this game, albeit at a reduced price.
It is still for sale, you have been warned. ;)

-2

No comment nor review for this game at the moment.

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