In a genre full of retreads and clones, it's sometimes hard to find a 3D shoot-em-up that's even vaguely innovative. Is Recoil, developed by Zipper Interactive an exception to the norm? Well, no. The game is rather formulaic in concept and construction and there aren't any outstanding features to speak of. However, a respectable execution that does a good job of combining all of the not-so-outstanding features into one neat, playable package makes Recoil a worthwhile game.
For the token background story, Recoil borrows a page out of Terminator's book. It is the year 2018, and humankind is being crushed under the mechanical heel of an artificial intelligence that has turned on its masters. The Network, as it is called, has turned much of the human population into mindless, docile, computer-addicted zombies--isn't it refreshing to have a contemporary storyline? Only a small underground resistance group has escaped the clutches of the Network, and its members actively strive to save humanity. Now, somehow the resistance has acquired a piece of the Network's arsenal--a tank no less--and the plan is to send it back through time to save John Connor from the evil T-1000... er... I forget how the story really goes, but the point is that it doesn't really matter. Now back to the tank.
Big F*ing Tank
In the game, you most take command of the hot piece of hardware referred to at all times as the BFT (it stands for Battle Force Tank, really). Your goal is to liberate people from computer control, and to achieve this you must annihilate everything in your path while completing a series of resistance-directed missions. In total, there are six missions (magnanimously called campaigns), taking you through a variety of landscapes, several enemy installations, and an army of trigger-happy minions of the Network. Thankfully, you are properly armed for the job, and the BFT allows you to handily take care of the opposition. On top of that, the BFT isn't just a Battle Force Tank, it's a transformer. Given the proper upgrade you transform your vehicle into a Battle Force Amphibious Vehicle, a Battle Force Hovercraft, or even a Battle Force Submarine--nifty or what?
Though I've never actually driven around in a real tank, it seems to me that the BFT is rather zippy and manoeuvrable for something on treads. This is all fine and good as long as don't try to mistake the game for a tank sim. Keeping this mind, we have a fairly decent arcade shooter at hand. The control system is well implemented and quite intuitive. The mouse is used to swivel the tank's guns and aim the targeting reticle, while the keyboard is reserved for controlling the movement of the chassis. This setup is fairly standard among 3D shoot-em-ups, and allows you to dive into the game and be cruising along like an old pro within a matter of minutes.
Guerrilla Tactics
Each mission presents you with a series of objectives to complete in a prescribed order. These objectives are clearly delineated at the beginning of each mission and you can have easy access to them during the game. Throughout the missions, you are provided with a constant audio dialogue with the rebel leaders who guide you along, giving hints and instructions at appropriate times. Most of your objectives involve destroying some stationary (or slow moving) object or another, and there's less variety in the mission goals than there could have been, but it does lift the game above the level of a mindless shooter. This is actually one aspect of the game that I appreciated the most. While Recoil is an arcade shooter through and through, if you plunge in thoughtlessly, you'll quickly be reduced to a heap of scrap metal. The key to this game is to pick your fights and focus on the objectives at hand--otherwise you'll quickly find yourself outgunned and overwhelmed. Each level is densely populated with enemy vehicles and fortifications, and you need to employ a lot of hit and run tactics to survive. Also, some of your weapons have awesome range, and you'll need to take full advantage of this. The enemy AI is not overwhelming, but it's marginally detectable. The enemies do try to evade your attacks, but otherwise its existence is well hidden. This isn't really a complaint, however, as a killer AI has little place in a shoot-em-up like this--their shear numbers will keep you on your toes.
The locations of the mission have good variety, and each mission offers a balanced combination of open landscapes and winding corridors. The addition of aquatic scenarios is also interesting and the underwater excursions in sub mode add another dimension to the action. The underwater environment isn't too convincing but it does a nice change of scenery. Perhaps my only true complaint with the gameplay is that there isn't enough of it. The missions are on the long side, but even at 30 minutes a piece, there's only 3 hours of gameplay. Granted, you'll need to replay some of the missions several times, especially at the higher difficulty levels, but you can easily finish Recoil over one weekend.
The game's vast selection of weaponry is definitely one of its highlights. The standard blaster is supported by a whole host of offensive gadgetry that includes mortars, mines, lasers, and missiles. Each type of weapon comes in a couple of types, offering great variety in your arsenal. There's also a Freon Cannon, a flame thrower and a lightning gun called the Arc Sabre. The Arc Sabre is one of my favourite weapons as it targets automatically without error, and damages multiple targets at once. However, ammunition for the more exotic weapons is hard to come by and you'll need to rely on your standard-issue blasters quite a lot. Other interesting weapon choices include the tether-guided missiles and nukes that allow you to guide the projectile as it flies through the air. I had many gleeful moments guiding tether-guided nukes around obstacles towards my hapless victims.
Recoil's graphics feature a lot of glitter and bright lights but it's been done to death. We've been treated to the same pink and purple explosions in every action game released in the past year, so please excuse me for not wetting myself at the first sight of coloured lighting. The game's huge arsenal of weapons lends it plenty of opportunity to show off its repertoire of special effects, and shoot-outs are almost always spectacular light shows, but it's all just visual fluffery. Beneath this superficial eyecandy, the game is rather weak in the graphics department. The levels are fairly varied in appearance, but everything is too blocky and the terrain is uninspiring and devoid of detail. Some areas seem composed entirely of a couple of basic geometric shapes and even fewer textures. This may sound bad, but to be fair, this deficiency isn't too noticeable while you're blasting your way through the levels since the aforementioned explosions tend to hog your attention. In all, Recoilis fine looking game--as long as you don't look too closely.
The audio in the game is above average. The light techno soundtrack isn't going to win any awards, but it gets the job done. Techno music is a popular choice of game developers for these futuristic shoot-em-ups and I'm sure most action gamers have heard their fair share of grating soundtracks.Recoil's musical selection is well suited to the game, complementing the game rather than disrupting it. The sound effects are also decent and the game makes every attempt to take advantage of sound cards that support A3D. The weapons are all accompanied by believable effects and the explosions pack a punch.
Multiplayer
Recoil makes use of Westwood Chat,the familiar online service used by Red Alert, to support net play. Thankfully the game doesn't force you to use Westwood Chat, and freely allows direct TCP/IP connections. I didn't find any public TCP/IP servers, but if you're looking to play against a friend over the net, the TCP/IP option is perfectly serviceable. Your results will vary with the quality of your connection, but I managed to play a few relatively lag-free game sessions. Other connection types allowed for multiplayer games are IPX and direct modem connections. The game provides a selection of multiplayer maps, however, I was disappointed to discover that the game only supports deathmatch and a strange racing mode that's reminiscent of Carmageddon. I would have really liked to play through the game missions in a co-op mode, and I can see no reason why this option should not have been offered. This definitely puts a damper on Recoil's multiplayer playability as the deathmatch play only has limited appeal and the racing mode is more of a joke than anything else.
The Verdict
Recoil won't wow you in any way, and there's no one feature to write home about. However, it does a competent job of everything and there isn't anything to dislike about the game. I quite enjoyed the pacing of the game and it was fun to explore the tactics of all weapons. Fans of arcade shooters feel right at home in this game, and you'll get your money's worth as long as you're not expecting gameplay of Half Life's proportions.
Review By GamesDomain

Comments and reviews
Paste this instructions in Claude to run the game with CD audio and Cutscenes enabled on the SteamDeck. UI is also fixed.
Recoil (1999, Zipper Interactive) on Steam Deck / Proton: full working setup
Music, FMV cutscenes, 16:10 resolution and controller support. Tested with the original CD release (Recoil.exe is 1,210,880 bytes).
1. Disc image
Use a BIN/CUE, not an ISO. Tracks 2–5 are CD audio (the music), and an ISO drops them.
Split it: data track → ISO (Mode 2 sectors, user data at offset 24), and audio tracks → WAV (44.1 kHz, 16-bit stereo).
2. Install without the installer
SETUP.EXE is a 16-bit launcher and won’t run on current Proton.
Extract data1.cab with unshield and assemble the groups:
Game_Files/* → game folder
all *Textures*/zbd/* → zbd/
Sound_*/sounds*.zbd → zbd/
A3D_DLLs/a3dapi.dll, Uninstal_Files/Uninst.dll → game folder
AVI_Files/video/* → video/
also copy mfc42.dll, MSVCP50.DLL, MSVCIRT.DLL from Msvc_DLLs (the game won’t start without them). Leave out MSVCRT.DLL.
Add Recoil.exe to Steam as a non-Steam game and use Proton 9.
3. CD check
The game scans for a CD-ROM drive containing video\intro_01.avi. Copy the disc contents to a folder, then in the game’s prefix:
symlink a drive letter to that folder, e.g. pfx/dosdevices/f: →
mark it as a CD-ROM in system.reg under [Software\\Wine\\Drives] with "f:"="cdrom"
unmount the ISO afterwards so Proton doesn’t map it separately.
4. Music (CD audio)
Convert tracks 2–5 to Music/Track02.ogg … Track05.ogg in the game folder.
Use the ogg-winmm CD-audio emulator (winmm.dll + winmm.ini in the game folder).
Launch option: WINEDLLOVERRIDES="winmm=n,b" %command%
Tick CD Audio in the launcher.
5. Cutscenes
The main FMVs are Indeo 5 (IV50), which Wine can’t decode. Convert them to Cinepak, which the game’s logo video already uses:
ffmpeg -i in.avi -c:v cinepak -q:v 1 -c:a pcm_s16le out.avi
(-nostdin if you run several in the background)
Required exe fix: the game opens each AVI twice, once for audio and once for video, and the video open asks for exclusive access, which Wine correctly refuses. So no video ever plays until you patch this:
Recoil.exe offset 0x5C0A3: 6A 10 → 6A 00
6. 16:10 widescreen without breaking the UI
The game chooses its UI layout by screen width only (640, 800 or 1024), so keep the width and shorten the height. Each resolution is set in four places:
800×600 → 800×500: at offsets 0x7B71, 0x7B89, 0x7BA1 and 0x9EEC1, change 58 02 → F4 01
1024×768 → 1024×640: at offsets 0x7BD6, 0x7BEE, 0x7C06 and 0x9EEE6, change 00 03 → 80 02
Optional: the menu labels are UTF-16 strings in .rsrc, and those two items are greyed with menu flag 0x0001, which you can clear.
The online “widescreen patch” changes the width too, which is why its UI breaks.
The built-in 640×400 mode is also 16:10 and needs no patch.
7. dgVoodoo2 (use 2.79.3; newer versions have problems under Wine)
Copy MS/x86/DDraw.dll and D3DImm.dll to the game folder.
Launch option: WINEDLLOVERRIDES="winmm=n,b;ddraw=n,b;d3dimm=n,b" %command%
In dgVoodoo.conf:
[General] ScalingMode = stretched_ar
[DirectX] Resolution = h:1280, v:800, Antialiasing = 4x, Filtering = trilinear, dgVoodooWatermark = false
[DirectXExt] ExtraEnumeratedResolutions = 800x500, 1024x640, 640x400 (needed, otherwise you get “failed to initialize video device”)
In the launcher: Accelerator, DirectSound (A3D doesn’t work), and Joystick off if you use Steam Input.
8. Skip the launcher (optional)
This makes the exe send itself Game → Start (menu ID 104) when its window opens:
offset 0x2DA26, 19 bytes:
68 00 7F 00 00 53 FF 15 C4 35 4C 00 50 FF 15 44 35 4C 00
→ 6A 00 6A 68 68 11 01 00 00 FF 76 20 FF 15 8C 35 4C 00 90
Keep an unpatched copy so you can still change settings.
9. Controller (Steam Input, keyboard + mouse)
Left stick → arrow keys (drive)
Right stick → Mouse Region (aim; the reticle recentres when you let go)
Right trackpad → mouse
R2 → left click (Pulse Gun), L2 → right click (advanced weapon / missile view)
R1 → 1, L1 → Space (detonate mines)
A → B (lock turret), B → \, X → V (view), Y → G (overhead)
R3 → C, L3 → Ctrl+B
D-pad → F1–F4 (Track / Amphib / Hover / Sub)
R4/L4 → A/Z (sub rise/dive), R5/L5 → ./, (map zoom)
Left trackpad radial → 2–9 (weapons)
View → M (map; long press O), Menu → Esc (long press R)
PS. if you hate AI, just ignore these vibecoding steps.
why is there a 846kb pdf in the windows version catalog?
GENIAL, ESTE JUEGO DE PLATAFORMA WEB SE PUEDE JUGAR CON OTROS JUGADORES DE TODO EL MUINDO, VAS AVANZANDO Y DE LA NADA ALGUIEN TE ATACA... HAY CLAVES PARA OPTENER MAS ARMAS Y ESTAR MEJOR PREPARADO PARA JUGAR
the game is unable to Download for Laptop... please help
Good Game for play
I remember playing this game when I was only 5 or 6 years old and continued playing until 10 every now and then and it was probably one of the most fun game I could remember that not many people knew about. I would always play lan coop with my brother and we would always have so much fun playing it. Suddenly after a couple decades later I started thinking about old games and thought of recoil again, I can't wait to relive old memories with my brother again but as adults. Such an amazing game
Hola como puedo descargar este juego ya que cuando lo intento solo me manda al principio de la página pero no empieza a descargarse nada
Recuerdo haberlo jugado muchas veces y la verdad es que era bastante entretenido y lo quiero descargar para hacerle un remake para los que quieran verlo y jugarlo con mejores graficos
Hehehe, most enjoyable tank game. There is not such a fun and relaxing approach in devs productions in any new game.
Okay, for those asking how to get this working on Windows 10/11:
1. Download the RIP version and extract it. You won't get the CD Audio music, but everything else works.
2. Download dgVoodoo2 from https://dege.freeweb.hu/dgVoodoo2/dgVoodoo2/ and extract it.
3. Copy D3D8.dll, D3D9.dll, D3DImm.dll, and DDraw.dll from dgVoodoo2\MS\x86 to the Recoil directory (same place as Recoil.exe)
4. Copy dgVoodoo.conf and dgVoodooCpl.exe to the Recoil directory.
5. (optional) Launch dgVoodooCpl.exe, on the General tab make sure Appearance is set to Full Screen, and Keep WIndow Aspect Ratio and Capture Mouse are selected. Then in the DirectX tab untick dgVoodoo Watermark.
6. Launch Recoil.exe. On the menu bar select Options-1024 x 768 and make sure Accelerator - dgVoodoo DirectX Wrapper is selected.
7. Launch the game with Game-Start
8. Set you preferred controls. The controls menu has a visual bug, but hover over where the UI elements should be and the text will glow. The input mapping menu is called Commands. I recommend remapping the driving controls to WASD and the dive/surface controls to Q and Z. If you keyboard doesn't have F1-F4 you'll need to remap the transform controls too. Adjust other controls as per your preference.
9. Start a new game and enjoy.
Hi, can you tell me how to run this game properly. i used GPT and got the game running but graphics is in red/green checker texture.
Hi
Currently I am at win10
please guide how to run this game?
waiting
Wow, its been decades since I played this game last time.
I think it was on a disc of a video gema magazine back then.
Pretty cool game, I enjoyed it back then.
Thanks for providing.
been searching for this game for a while now. I was 4 or 5 last time I've played it. I am now 28. I finally found that one childhood ghost.
no comment. i have nothing to tell you
got the demo on a disc of a gaming magazine i always bought and played it way too many times, sadly i could never find it anywhere to buy
The application was unable to start correctly (0xc0000022). Error coming while playing
Hi I want to know how to play Recoil.
anyone got this running on linux? i am on Bazzite (Fedora42 i think!)
DxWnd use Direct X 1-6 hook, fixes the stuttering
Also downloading the RIP version doesn't require mounting
Hey yuri I am having the same problem could you give me a way to contact you to see if you have found a solution to the problem or if not maybe brainstorm a way to fix it
I've gotten the game to run using nGlide, but there is an awful stutter / jitter whenever I turn the camera or the tank. Does anyone know how to fix that? Everything else seems to be fine at a glance.
I have the same problem than Jack Laedi : Video-Setup failed on Recoil Glidexx.xxx
Someone can help up ?
Duuude this my fav Game of my childhood!
Good Old Tank Game. I LOVED THIS in my childhood. On Deamon Tools. you need monut it and will work on CD-LESS
please send download option . for play recoil game
Video-Setup failed on Recoil Glidexx.xxx
If anyone want to play Recoil Multiplayer.
Download & Install Recoil & nGlide to play in Win11
Then Download Radmin VPN, Install & Join Game Network "Recoil"
Also, turn-off Antivirus & Firewall, without this you cant join
We generally play 1800 hrs - 2000 hrs (+0530 GMT)
Someone tell me how i can play this on my Mac M1 pleaseeeeeeeeeeeeeee
As per instruction given by BOB in comment I tried and installed Recoil, it works great, anyone need still didn't knew how to install I will post a video regarding this, I am not youtuber but still try to do for retro gamers:):P
Is there a verision that will run windows 10?
Is there a verision that will run windows 10?
I'm is cool boy
I loved this game...hope to play on new pc... Just a little before Armoured Core 6 is out ...we have to warm up our engines gentlemen...
In another comment I commented that everything worked great with the game and with nGlide. But it turns out that after a few hours I began to have problems with the Internet, it prevented the browsers from connecting to the web pages correctly and prevented the synchronization of the LastPass password, so Online login was impossible and it was only possible to access by Offline.
Most of the web pages didn't even load
The solution was to uninstall nGlide and everything went back to working correctly.
Maybe the cause is my unique hardware: Ryzen 5 5600G CPU using APU integrated video, Windows 11.
I want to clarify that I tried everything to solve the problem including several restarts of the WIFI card and the PC and the only solution was to uninstall nGlide
A spectacular game, permanent craters, remote shots (sniper) nuclear missiles... It works perfectly on Windows 11 if you run it with compatibility for Win 98/Millennium and install the program that nGlide recommended in another comment
Memories! I loved this game!
BUENÍSIMO ADICTIVO
Very good
How did you get to run it on Linux @Telas?
I have the disc for zipper interactive RECOIL but it will not play , what say you to help?
How I got it to work:
1) Install nGlide - Simulates a Voodoo Graphics card. Resolutions for old games can be set inside the program.
2) Download the ISO and mount it with Daemon Tools
3) Open the CD files and run the automenu as administrator and install the game.
4) In the installation folder a recoil3dfx.exe should appear. Use that one to play the game :)
Hope it works! Controls are a bit more janky than I remembered sadly..
Works on Linux for me, Windows 10 can't run old games anymore huh?
Can't seem to get it to work on windows 10! :(!!!
I love this game
Will it work on Windows ..If No How we can run it on windows 10
it's one of my favorite game
Ill play red alert then recoil when I was a kid
I remember playing this game when I was only 5 or 6 years old and continued playing until 10 every now and then and it was probably one of the most fun game I could remember that not many people knew about. I would always play lan coop with my brother and we would always have so much fun playing it. Suddenly after a couple decades later I started thinking about old games and thought of recoil again, I can't wait to relive old memories with my brother again but as adults. Such an amazing game!
NICE GAME
No comment nor review for this game at the moment.