The first release from Tsunami Media is a very disappointing adventure despite having a powerful license behind it.
Based on Larry Niven's Hugo and Nebula award-winning novel, Ringworld eschews the book's plot and instead cast you as Quinn, a human "problem solver" who has to deliver an infodisk for Louis Wu, hero of the novel. The premise is intriguing enough: the infodisk said you were to deliver a warning. Unfortunately for you, it never mentioned an insane Patriarch, Kzinti assassins or Puppeteer genocide. A tangled web of intrigue brings you to form an unlikely team with Seeker, a vengeful Kzin, and Miranda, a kidnapped woman engineer. The Kzinti are on the warpath, the Puppeteers claim innocence, and the vast, mysterious Ringworld holds the answer.
Despite this promising start, Ringworld degenerates into a poor click-and-wait kind of game: puzzles are few and far between, and you will sit and watch Quinn solve most interesting obstacles on his own, without your involvement. Worse still, most puzzles, whenever they appear, range from boring to downright pointless. After watching the heroes haplessly look for his own belongings one too many times, you'll wonder why he's worthy of Louis Wu's mission.
The non-interactive sequences can last minutes or more, and although they are generally well-scripted, they will make you wonder whether you're watching a poor Ringworld movie instead of playing a game.
Not recommended for anyone, except die-hard Niven fans, or adventure game beginners who want a game they can easily complete in one sitting. Anyone interested in a good game based on Niven's novel should play the much-better sequel Return to Ringworld instead.
Review By HOTUD


Comments and reviews
The game created for hardcore fans of the RingWorld literature. As a game for adventure genre fan it has very little to offer. The game is rather a graphic novel with a very good graphics but not too much to play.
HOTUD was a little harsh with his review. There are, much much worse point and clicks than this. I thoroughly enjoyed it, to the point where I am going to get the original Ringworld book to learn more about the lore so I can replay it. There are a few bugs near the end, it is recommended to save often!
In Ringworld: Revenge of the Patriarch, the correct sequence for reconnecting the fiber optic control circuits is specified at the top of pages 2 through 16 in the game manual.
MOCAGH
The manual provides the necessary color order for each specific instance. If you don't have access to the manual, you might try common sequences such as red, blue, green, yellow, and orange, but this isn't guaranteed to work.
What's the code for the different color wires!?!
Anyone else hink the ship looks like a necell, naysell? ne'celle? the engines off the USS Enterprise......the nacelles! nailed it. yeah those. it looks like one of the ones from one of the films/ the first one i think. i need to google it.......
Found it. Its the enterprise-A that first showed up at the end of the voyage home. i knew the ships looked familiar. what better way to make a space ship than to use just one part of a multi part ship from something else. lol.
not knocking it by the way. i never finished it, but loved what i did play.
Fantastic game, played it completely in my younger years and am stil the owner of it
Classic stuff, space travels, cool story, nice colours,..recommended. (just unpack all the files in one folder, form the archives)
No comment nor review for this game at the moment.