A big sci-fi hit on the Amiga and Atari ST that went unnoticed on the PC, Captiveis one of the best sci-fi RPGs ever.. on par with Karl Buiter's Hard Novain epic scope and refined gameplay but with a more cumbersome interface.
As an innocent unfairly sentenced to 250 years in cryosleep, you must escape, recruit crew members, and (naturally) save the world. Lots of novel features, e.g. scientific gadgets that you can equip (similar to chips in Circuit's Edge), and the ability to allocate experience points among attributes make this a great RPG.
The fact that it is designed by Anthony Crowther, designer of many Commodore 64 classics, should also entice traditional RPG lovers to check this out :)
Recommended!
Review By HOTUD

Comments and reviews
Loved this game back in the day. I used the action replay cartridge to hack in to get past the bug that gave the incorrect code for one of the panels that opened up the rest of the dungeon. So went on to play many replays!
You could actually 'maximise' your weapons by the end of the 2nd set of planets. 8 flamethrowers is the most expensive but is NOT the best, there are better weapons for damaging single monsters. Dualcannons have the most bite, but at 10 shots per clip and the fact if you miss the bullets come back at you like a boomerang, they have limited utility. Ion pulses are simply the best all-round weapon. I always found 4 ionpulses, 2 dualcannons, and 2 flamethrowers to be the best endgame loadout.
If you want to fix the bugs in the game and enhance your playing pleasure, download this here... http://captive.atari.org/
Biggest captive resource there is...
Guys, can't get the right mouse button to work so can't kill anything. Any idea what the problem could be?
Cheers
Yes yes yes!!! Finaly got it! Captive in the front with Dungeon Master, Chaos Strikes Back, and Ultima - every parts oh my!!! After 27 years can play again :) remember my old great Atari ahhhhhhh, whats a great years :)
if it could be done on an amiga, it should be an easy port for android?
Sure, for me, captive still the best of the best.
with dungeon master.
Imagine a little game on 2 little disk, you can play for months...
I have huge admiration for Anthony Crowther. He coded this to run on 1/2Mb RAM on the Amiga and on one floppy disk, it randomly generated up to 64,000 worlds (maybe more, I remember it was linked in some way to binary) that took, on my average, 8-10 hours to complete one 10 mission sequence. I should probably add that I only got as far as around 60 full missions! The great bit was that it took probably 15 (guessing, as it's been a few years!) 10-planet sequences before you got even close to maximizing your 4 droids/humans to full armor/weapons. Superb game play throughout , admittedly, repetitive but the game wages higher class enemies against you to complement your own progression and prevent further missions becoming easy. This has to be a game I would add to my Desert Island classic selection (along with Dungeon Master and Monkey Island ;)
Loved it first time round on the ST - still got the original in my loft!
It was good on the ST too, actually probably better :-p
a Amiga Classic
No comment nor review for this game at the moment.