Christy Marx' debut as game designer for Sierra is a fun adventure set in Arthurian lore. As none other than King Arthur himself, you must search far and wide for the Holy Grail, which will reportedly return your dying empire to its former glory. Three stalwart Round Table knights have already disappeared before you, so finding them is a priority as well.
With a lot of great historical anecdotes and other historically accurate elements (the spoken tongue in the game is Olde English, for instance), Conquests of Camelot boasts excellent production values. Unfortunately, too many puzzles exist merely for the sake of copy protection, and make the game downright unrealistic and too easy. It seems a bit far-fetched, for instance, that King Arthur would have to be quizzed on the meaning of various flowers and Greek gods to progress in his quest. Fortunately, the game does a good job of holding the player's interests to the end, mainly through its well-written story, and many varieties of gameplay unseen in previous Sierra adventures, such as several fun arcade sequences, and the breaking up of total score into 3 areas, e.g. "spiritual" points.
Conquest of Camelot, despite its uninspired puzzles, is a great game, especially for newcomers who are looking for a good introductory-level game. Just be prepared to open up the manual a lot .
Review By HOTUD



Comments and reviews
OH SO many awesome memories of this game as a kid! When I got to the end and found the Grail, I was SO excited! Till I realized Galahad had died, so technically I lost, lol. I'm now doing it all over again, and will beat it this time!! Just grabbed the Commander Keen games off Steam as well for about $1.24, so it's a DOS game night!
I review Conquests of Camelot, The Search for the Grail here: http://youtu.be/u_dhp6GtQS0
problem use to be that when you play need to use simbols from pdf guide for solve puzzle if you want to finish
Very fond memories of this game in particular as a kid - the gory ways to die in exotic locations seemed so dark and grown up - I loved it
I looooved this game. I had a pirated copy, so my buddy and I had to use encyclopaedias for all the riddles. Some of the most fun I've ever had.
Amazing,
I absolutely fell in love with this game when I was a kid. It literally consumed me.Christi Marx was an amazing game designer and storyteller. Its a shame, but I don't think any game will ever be able to live up to Conquests of Camelot!
I love this game; spent so many hours and days and weeks on it as a kid. I have to disagree with the game description above that calls the puzzles "uninspired," though I had to play the game without a manual so that might be affecting my perception of it. Using old-school encyclopedias as my only source for information, I remember writing my own "manual/guide" for the game as I solved it. I do remember that it took me for-ever, but I loved every minute of it. One of my favorites for sentimental reasons, but also because it's simply that fun to play.
This was the first Sierra game I owned.. back in late '90 I think. I love the 2-color screen-shots, as this is how I played the game before I upgraded our 8088 to EGA graphics (woo hoo).
It has a slightly different feel than the other game I played (King's Quest.. Quest for Glory x), and defiantly worth the play time. It will always be my favorite, if only for sentimental reasons.
No comment nor review for this game at the moment.