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/ Genres / Action / The Sentry

The Sentry

DOS - 1989

One of the most original games of all time, The Sentinel is one of Geoff Crammond's early games, and quite an unusual one for him as it is everything but a racing game. The PC version, like most other conversions of Commodore 64 classics, came and went off the shelves unnoticed by most gamers.

So what is so original about the game? Almost everything: concept, gameplay, and even replayability-- and in the process, it combines elements from more than a few genres to mesh into an addictive whole. The Sentinel can best be described as an "energy management" game. You, the player, exist on an alien island floating in space, and you must navigate your way to the summit of the island. Success will allow you to move to a new, more difficult island. Each island is similar to a chessboard, but have many different levels, effectively hills and valleys, of various sizes. The “floor” is chequered. Your movement is performed by creating a replica of yourself and “beaming” across to it. You would then typically absorb the husk of your old body, thereby losing no energy.

It is possible to ascend one level at a time, in this way, and so access the island's summit. But it's much more complicated than that: each island has a Sentinel, the bad guy who stands on the summit, and rotates 30 or 40 degrees every few seconds. If he can see the square on which you're standing, he will start absorbing your energy, which depletes rapidly. Now on the island, many of the squares have trees on them. A tree is the lowest unit of energy. You can make trees (although the purpose is obscure), boulders (which are equivalent in energy terms to two trees), or even replicas of yourself (robots, which are worth three trees). The Sentinel is programmed to start absorbing from anything it can see that is useful. This is bad news for you, but the good news is you can absorb trees and boulders, and, ultimately (when you can see the square he is standing on), the Sentinel himself. Usurping his position of course means that you are now standing at the summit, which completes the level's objective. Boulders are particularly useful, because you can use them to make an artificial platform on which to stand.

Overall, The Sentinel is a superbly ingenious, well-crafted game that is incredibly addictive, full of some very exciting moments to liven up an otherwise abstract exercise, such as when the Sentinel starts using Sentries to help him. The Sentinel might not appeal to anyone due to its very abstract nature, but with great gameplay and thousands of islands, it's a forgotten masterpiece that will occupy your times for weeks on end.

Also check out the remake from 1998 by Psygnosis called Sentinel Returns, which upgrades the game with vibrant SVGA graphics, great sound effects, while retaining all the addictiveness of the original.

Review By HOTUD

Comments and reviews

MYMOON 30 Nov. 2024

returning here after 12 years to tell everyone about a great remake of this masterpiece. https://viperfish.com.au/games/pinnacle.html

1
Steven 16 Jul. 2019

Is it just me or is this version glitchy? When you scroll around quickly the screen goes black? Does anyone know of a fix or the right settings?

-1
BenRedic 02 Dec. 2017

This is a fantastic game! I had it on tape on the C64, and later on the Amiga. Recently I have also played the BBC version, which can be played in your browser at http://www.bbcmicro.co.uk/game.php?id=609.

My favourite version, though, is the Amiga version, which is sadly missing from this site. It remains faithful to the 8 bit versions, but it renders faster (obviously), the mouse makes cursor movement much more comfortable, and the Amiga version also features an atmospheric in-game tune by David Whitaker. I believe this is the only version to do so, and this IMO puts it ahead of the DOS and ST versions.

Other recommended games if you like this:

- Archipelagos (https://www.myabandonware.com/game/archipelagos-l9) a 1989 Amiga game which borrows heavily on the Sentinel mechanics.

- Sentinel Returns, official sequel from 1998. I have it on a CD somewhere. Features soundtrack by John Carpenter. A somewhat moody and darker affair, but still faithful to the original. For the ultimate experience, play the CD version with a Voodoo graphics card, which I sadly no longer have.

- Zenith. Fan-made attempt at remaking the game for modern PCs. Can be freely downloaded from http://johnvalentine.co.uk/zenith.php?art=index

Either way, this is a game you NEED to experience!

2
fdisk 09 Nov. 2015

manual:
EDIT: Thx fdisk

-3
mymoon 29 Feb. 2012

played it on c64/amiga/pc/psx & played various remakes. still a cool game to play.

0
Navalguijo 26 Nov. 2011

One of the best games ever...I own the pc version also...more dark but funny anyway...

Thanx for the archipelagos tip ;)

1
Marcus 04 Nov. 2010

One of the most addictive games you will find,

If you like this then make sure you get Archipelegos.

1

No comment nor review for this game at the moment.

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Downloads

DOS version
Game file
United Kingdom English
73 KB
Commodore 64 version
Game file
United Kingdom English
28 KB
Amiga version
Game file
United Kingdom English
88 KB
ZX Spectrum version
Game file
United Kingdom English
32 KB
Game file
United Kingdom English
181 KB
Amstrad CPC version
Game file
United Kingdom English
22 KB
Atari ST version
Game file
United Kingdom English
386 KB
BBC Micro version
Game file
United Kingdom English
17 KB
Game file
United Kingdom English
79 KB

Extras

Manual Manual 1
Extra file
DOS 1 MB English English

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