You are on the beta version of My Abandonware. The live site is still myabandonware.com. Your favorites and ratings here are copied to the live site. Comments and other changes are not — we delete them every morning at 08:00 Paris time, when this site goes down for about an hour. Leave feedback through this link to Pastel (email required).

Search more than 30000 retro games
/ Genres / Educational / Zoombinis: Island Odyssey

Zoombinis: Island Odyssey

Windows - 2002

Comments and reviews

Draago 13 Sep. 2026

To run the game do NOT open the program it installs, or it will ask for the CD even if its mounted.
You have to mount the iso with your virtual dvd drive (the same way you install it) and run the application that says Play.

1
KASUMI65 24 Aug. 2025

Swedish :
https://archive.org/details/zoombinis-expedition-fjarilson/

0
Sx99 12 Aug. 2024

I can only manage to get to name imput, click continue and then it crashes but the game keeps reopening so I'm stuck on an endless loop of opening and closing
PLEASE HELP

1
JED 02 May. 2024
Top comment

I installed it and try to play it but it keeps telling me i need to insert the cd-rom did i do something wrong?

6
Yo 01 Nov. 2023

Played this game over a decade ago in school and i always tried to remember what it was. Luckily for me that waterwheel level was stuck in my head so was able to find it after a decade of trying to remember the game. Honestly the nostalgia is great times were simpler

1
Pearlite 24 Jul. 2023

The first Zoombinis game was perfect standing alone. I felt that the second Zoombinis was an unnecessary sequel. But this one, the third Zoombinis game, is an excellent game in its own right.

Story-wise, the game goes back to its original roots. The Zoombinis abandoned the island when the Bloats took it over, and so did the other animals who were capable of leaving. But the weasel-like Zerbles couldn't leave the island, so now that the Bloats are gone, the Zoombinis decide to return to help the Zerbles and make the island a better place to live.

This game is a lot shorter and more forgiving than its predecessors. The first game had twelve puzzles and the second had nine puzzles, but this one has only seven. You only have to bring 240 "tokens" to the end, and with 12 tokens per puzzle, you only have to play each puzzle a minimum of 20 times to win. (However, I admit that even though I've mastered the puzzles on all three levels, even I'm not perfect). If tokens are left behind, they don't get pushed back to the beginning, but are allowed to stay where they are. Most of the puzzles will allow you to play and advance even if you don't have a full set of 12 at that location, with the greenhouse and the pen as exceptions because those puzzles don't work as well with fewer pieces. However, at the end of the game when you have fewer than 12 tokens left, the game will make an exception to push the stragglers through. This game also gives the option to reduce the difficulty level of a puzzle, which previous Zoombini games didn't allow. If the difficulty advances to a point where it gets too hard (or I just get lazy at the end and want to speed through the more time-consuming puzzles that I don't enjoy), you can make the game easier.

The game begins with a traditional Zoombini generator, but frankly, it's irrelevant. Previous games had limits on how many Zoombinis with similar traits you could generate and take with you. This game allows you to make as many identical Zoombinis as you want, but that's because in this game, Zoombinis are not the things you're supposed to be sorting. You'll sort flowers, seedlings, berries and Zerbles, but not Zoombinis. The puzzle curriculum is also creative; while the greenhouse puzzle is similar to Titanic Tattooed Toads, and the garden puzzle is a simplified version of Hotel Dimensia, all the other puzzles in the game are new and intended to teach scientific concepts. The observatory puzzle is a bit simplified; the sun rises and sets at 6:00 every day, and while a lunar month is actually 29.5 days, the Zoombini lunar calendar has only 28 days to make it easier to count weeks. Pairing Zerbles in the barn relies on understanding how a Punnett Square works, but traits are arranged in a rock-paper-scissors (or foot-wheel-ski/tail-dish-pinwheel) relationship. I don't know exactly if the gear puzzle teaches things about gear ratios; I always solve it by trial and observation.

I enjoy this game. I hope you'll enjoy it, too.

1

No comment nor review for this game at the moment.

Comments posted on the beta are not kept. We delete them at 08:00 Paris time and they never reach the live site. Post on myabandonware.com if you want your comment to stay.

Downloads

Windows version
ISO Version
United Kingdom English
210 MB

Similar games

Zoombinis: Mountain Rescue
3.5/5 - 31 votes
Zoombinis: Mountain Rescue
Windows
2001
Logical Journey of the Zoombinis
4.4/5 - 433 votes
Logical Journey of the Zoombinis
Windows, Windows 3.x, Mac
1996
I Spy: Spooky Mansion
4.3/5 - 107 votes
I Spy: Spooky Mansion
Windows, Mac
1999
Bookworm Adventures
4.3/5 - 328 votes
Bookworm Adventures
Windows
2006
Kid Pix Deluxe 4
4.5/5 - 1246 votes
Kid Pix Deluxe 4
Windows, Mac
2004
Carmen Sandiego's Great Chase Through Time
4.3/5 - 137 votes
Carmen Sandiego's Great Chase Through Time
Windows
1997