WarWizard 2 was an unreleased sequel of original WarWizard, but due to lack of money and the lack of a publisher, the developers Brad McQuaid and Steve Clover could not finish the project. In the end, after failing to find a publisher, in a last attempt Brad McQuaid released half-complete prototype on the Usenet bulletin boards with the message that if anyone is interested in this project, they can contact the developers. Eventually, John Smedley, an executive from Sony Interactive Studios America, came across that prototype and made a proposition to Brad and Steve to help create EverQuest.
How to Play
Prototype features high-resolution animated graphics in an isometric style and includes a content editor. A rather large portion of the game world is available for exploration, with a big city, shops, NPCs and various creatures.
There is no sound in the demo, and some commands are not represented on the graphical interface. Thus to ask an NPC to join your team, you need select that character and press J. To quit, press Q.
Downloads
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Comments and reviews
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