This page covers thirty-one machines on My Abandonware that hold twenty games or fewer. They are here because somebody kept them: a Taiwanese console with twelve games, a Norwegian school computer with three, a drawing toy, a DVD player with a games chip. Every one of them can be run today.
Most need MAME, which is explained once below. A handful have an emulator of their own, and two are not machines at all but operating systems. Each section names what to use and what to expect.
MAME in two minutes
MAME emulates about a thousand computers and consoles besides arcade machines, and most of the systems on this page are among them. Our page about multi-platform emulators covers installing it.
Two things are needed for any of these machines: the BIOS, a zip named after the system, which goes in MAME's roms folder — see our page about BIOS files — and the game file itself.
Then, on the command line:
mame <system> -cart game.bin -cart is for cartridges, -cass for tapes and -flop for disks; each section below says which. From MAME's own window instead, pick the machine from the list, open the File Manager and point the media slot at the file.
Some of these drivers are marked not working by MAME. That rarely means nothing happens: it usually means a part of the machine is missing or wrong. Where it matters, the section says so.
Adventure Vision
Entex's 1982 handheld had a red LED display spun behind a slot, and four games were ever made for it. We have all four. MAME runs it as advision.
mame advision -cart game.bin. MAME calls the graphics imperfect, which is fair: the real screen was a moving mirror, and no emulator can make that look right. Adventure Vision games.
APF Imagination Machine
The APF M-1000 was a 1978 console; bolt it into a keyboard and it became the Imagination Machine, a computer with a tape deck. MAME runs both, and both work.
Use apfm1000 -cart for a cartridge and apfimag -cass for a tape program. APF Imagination Machine games.
Arcadia 2001
Emerson's 1982 console was sold under about thirty names across the world, from the Leisure-Vision in Canada to the Tele-Fever in Germany. MAME and WinArcadia both run it.
mame arcadia -cart game.bin; the sound is imperfect, nothing else is. WinArcadia (Windows) is the alternative, built for machines with this chip inside. Arcadia 2001 games.
BeOS
BeOS is not a console but an operating system from the late 1990s, fast and elegant and dead by 2001. Its games run on Haiku, the free rebuild of it.
Haiku installs in a virtual machine in a few minutes and runs BeOS programs of the period. Our seven games include Abuse and Civilization: Call to Power. BeOS games.
Casio Loopy
The Loopy, sold in Japan in 1995, was a console for girls that printed stickers of what was on screen. MAME runs it as casloopy, without sound and without the printer.
mame casloopy -cart game.bin. The sticker printer is the point of half these games, and no emulator has it, so expect to see the picture and not to get the sticker. Casio Loopy games.
Casio PV-1000
Casio's 1983 console lasted a few weeks in Japanese shops before it was withdrawn. MAME runs it as pv1000, fully.
mame pv1000 -cart game.bin. The Common Source Code Project's ePV-1000 is a second opinion — see the note under the PV-2000 below. Casio PV-1000 games.
Casio PV-2000
The PV-2000 was the keyboard version of the PV-1000, sold beside it and just as briefly. MAME marks it not working; use EmuGaki instead.
EmuGaki is part of the Common Source Code Project, Toshiya Takeda's collection of more than a hundred emulators of Japanese machines. The pages are in Japanese, the programs are free, and for several systems on this page they are the only thing that works. Casio PV-2000 games.
digiBlast
Nikko's 2005 handheld, sold in Europe with cartridges of games and cartoons. It had no emulator until October 2026, when OceanBlast came out. It is new, it runs on Windows only, and it is still an alpha.
OceanBlast is free and open source. Download the zip from its Releases page, start oceanblast.exe, and drag a cartridge dump (.bin) onto the window. No BIOS is needed: the cartridge holds the start-up code.
Its author lists all eleven of our digiBlast games as playable, with small faults on two of them: a wrong sky colour in Rayman 3, and slow fights in Wade Hixton's Counter Punch. Our six cartoon cartridges are on the list too, but the picture and sound are not checked yet, and Totally Spies shows a black screen. New versions come out often, so use the latest one. digiBlast games.
Epoch Game Pocket Computer
Japan's 1984 handheld with swappable cartridges, two years before the Game Boy. Five games were made, and we have all five. MAME runs it as gamepock.
mame gamepock -cart game.bin. It works. Epoch Game Pocket Computer games.
Epoch Super Cassette Vision
Epoch's 1984 console sold well in Japan and reached France as the Yeno. MAME runs it as scv, with imperfect sound.
mame scv -cart game.bin. The Common Source Code Project's eSCV is the other choice. Super Cassette Vision games.
Game.com
Tiger's 1997 handheld had a touch screen and a stylus eleven years before anybody cared, and it was too slow to play. MAME runs it as gamecom.
mame gamecom -cart game.bin; only the sound is imperfect. Twenty games were made and we have all twenty, Resident Evil 2 and Duke Nukem 3D squeezed onto a grey screen among them. Game.com games.
Gakken Compact Vision TV Boy
Gakken's 1983 console had six games and no successor. MAME does not emulate it at all — its one emulator is yaTVBOY, in the Common Source Code Project.
Download the collection from its own site and look for yaTVBOY under Gakken. Gakken Compact Vision TV Boy games.
Hitachi Basic Master Level 3
Hitachi's 1980 Japanese computer, and its Mark 5 model of 1983. MAME marks these not working; the emulator to use is EmuB-6892.
EmuB-6892 (Windows, Mac) was written for the Mark 5 and is still updated. Its home page has the builds. Basic Master Level 3 games.
Hitachi S1
The MB-S1 of 1984 was Hitachi's last try at the Japanese home computer market, and it carries ports of Lode Runner, Nuts & Milk and Mario Bros. Special. MAME marks it not working.
The same author who wrote the Basic Master emulator above also wrote one that behaves as an MB-S1; both are on that site. Hitachi S1 games.
LJN Video Art
Not a games console: a 1987 toy that drew pictures on the television for a child to colour in. Nine cartridges were made, and MAME runs them as videoart.
mame videoart -cart game.bin. The colours are imperfect and there is no sound, because the machine had none. Disney, Looney Tunes and Marvel each had a cartridge. LJN Video Art titles.
Mainframe
Three programs from before home computers existed, written for machines that filled a room: Batnum from 1967, a PDP-10 baseball game from 1965, and High Noon from 1970.
These are not emulated but simulated, by SIMH, which rebuilds a PDP-10 or a PDP-11 and runs the operating system of the day on it. It is a long evening's work, and it is the only way. Mainframe games.
Mitsubishi Multi-8
A 1983 Japanese business computer with two games on our shelf. MAME marks it not working; use EmuLTI8 from the Common Source Code Project.
The collection is here, and EmuLTI8 sits under Mitsubishi Electric. Mitsubishi Multi-8 games.
Monon Color
A Chinese handheld of 2014 with cartridges, sold at a time when everybody else had moved to phones. MAME runs it as mononcol.
mame mononcol -cart game.bin. The graphics, sound and timing are all marked imperfect, and the driver is recent, so use a current MAME. Our twenty cartridges are the whole library. Monon Color games.
Nuon
Nuon was a chip put inside DVD players around 2000, turning them into a games console nobody noticed. Eight games came out, Tempest 3000 among them, and one emulator runs them.
NuanceResurrection (Windows, Linux) was picked up again in 2026, reads disc images as they come and is growing a RetroArch core. Some games still need a workaround to get past a level; the repository lists them. Nuon games.
OS/2
IBM's operating system, the one that lost to Windows. Its games run on a copy of OS/2 in a virtual machine, or on ArcaOS, which is OS/2 still sold and still updated.
Install either in VirtualBox or VMware and the games behave. Ours are SimCity, SimTown and three others. ArcaOS is paid; an old OS/2 install disc does the same job. OS/2 games.
Pippin
Apple and Bandai's 1996 console was a Macintosh in a black box, and it sold about forty thousand. MAME runs it as pippin, with no fault marked against it at all.
mame pippin -cdrom game.chd; the games are discs. It is the one machine here that was a computer pretending to be a console, and it plays like one. Pippin games.
RCA Studio II
One of the first cartridge consoles, from 1977, in black and white, played on two keypads built into the box. MAME runs it as studio2, and Emma 02 is the specialist.
mame studio2 -cart game.bin. Five games were inside the machine — we list them as a download you do not need, because they are on screen when the emulator starts. Emma 02 (Windows, Linux) emulates the Studio II and its cousins with more care. RCA Studio II games.
Socrates
VTech's 1988 teaching console, with a wireless keyboard and a friendly robot. MAME runs it as socrates, and marks it not working.
It plays: the driver is old and parts of the machine are unfinished, but the cartridges start and work. mame socrates -cart game.bin. Socrates games.
Sord M5
A small Japanese computer of 1983, sold across Europe as well, and one of the few machines here that MAME emulates with no flaw at all.
mame m5 -cart game.bin for Japan, m5p for the European model. The Common Source Code Project's Emu5 is the alternative. Sord M5 games.
Super A'can
A Taiwanese console of 1995 that had twelve games in its whole life. We have all twelve. MAME runs it as supracan.
mame supracan -cart game.bin. The sound and the graphics are both marked imperfect, and the driver has improved a great deal in recent years, so use a current MAME rather than an old one. Super A'can games.
Super Vision 8000
Bandai's 1979 console, the first Japanese machine with swappable cartridges. Seven games exist and we have all seven. MAME runs it as sv8000.
mame sv8000 -cart game.bin. Only the colours are imperfect. Super Vision 8000 games.
Tiki 100
A Norwegian computer of 1984, built for schools and sold almost nowhere else. MAME runs it as tiki100, and it works.
mame tiki100 -flop game.dsk; these are disks, not cartridges. Our three titles are Norwegian, Tiki Invaders among them. Tiki 100 games.
Tomy Tutor
The toymaker's 1983 computer, sold in Japan as the Pyuuta. MAME emulates it with no fault marked against it at all.
mame tutor -cart game.bin, or pyuuta for the Japanese machine, whose menus are in Japanese. Tomy Tutor games.
TRS-80
Radio Shack's 1977 computer, one of the first sold in shops. Do not use MAME for our games: it emulates the Level I machine, and marks the Level II one, which these games need, not working.
Use trs80gp (Windows, Mac, Linux), which covers every TRS-80 model and is still updated, or sdltrs. Our ten titles are the ZURK adventures and Voyage of the Valkyrie, tape and disk programs. TRS-80 games.
V.Flash
VTech's 2006 disc console, sold as the V.Smile Pro, for children who had outgrown the V.Smile. Its first emulator appeared recently, and it is the only one.
vflash-emu reads the disc images of the console and is young: expect gaps. Ours are ten discs. V.Flash games.
VideoBrain
A 1977 American computer with cartridges, sold for one year. MAME runs it as vidbrain and marks it not working.
The cartridges start and play; what is unfinished is the rest of the machine. mame vidbrain -cart game.bin. Expect the controls to fight you — its joystick is hard to map. VideoBrain games.
I need help!
We do not provide support for running abandonware games. For most of these machines there is no forum left to ask in, and two places hold what is known.
The Emulation General Wiki has a page for nearly every system here, with the state of each emulator. The MAME documentation explains the command line, the software lists and the file manager in full.
Checked in October 2026 against each emulator's own documentation and, where it exists, its source code. Game counts and file sizes come from our own catalogue. These guides were drafted with the help of an AI assistant and checked by hand before publishing. If something here is out of date, tell us.