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/ Genres / Strategy / Cyberstorm 2: Corporate Wars

Cyberstorm 2: Corporate Wars

Windows - 1998

Cyberstorm 2: Corporate Wars is a disappointing turn-based strategy game with giant robots from Sierra.

As sequel to the superb MissionForce: Cyberstorm, Corporate Wars fails to live up to the original, and so will disappoint fans of the first game who expect improvements. But if you want an "okay" turn-based giant robots game with multiplayer support, real-time option, and excellent customization options, this might be the game for you.

Dan Hutchings summarized the pros and cons in his review for the Games Domain: "Cyberstorm 2 shines in one (and really only one) area - customization. Typical battles involve between 4-8 units on a team, so customizing each unit to the max becomes as important (actually, way more important) as being a good tactician. There are three unit types - mechs, tanks, and hovercraft, and they have the obvious size/speed tradeoffs. There are several different chassis for each unit type, and each has different numbers/kinds of weapons hardpoints. There are seven, count 'em, seven different weapons types.

In addition to designing and tweaking your vehicles, you also have to take care of your pilots, or bioderms, as they're known in Cyberstorm 2. Bioderms are manufactured in (where else?) the bioderm facility. Each bioderm is priced depending on the stats you give it. Don't think it's as easy as maxing out on all the stats - for one thing, this would be prohibitively expensive when starting out, and for another, you can't at the beginning because your bioderm facility can only churn out bioderms with a certain maximum stat setting (this "cap" can be raised by upgrading your bioderm facility - for a price).

What makes the bioderm part of the equation interesting is that your bioderms improve with use. As they improve, they also become more valuable, so it becomes important to manage your personnel carefully. Furthermore, bioderms have a finite life span, but you can "rejuvenate" your aging bioderms for a small fee.

So, what does Cyberstorm 2 play like? A typical "round" might go something like this. First, decide which armor/shields/weaponry/stuff you're going to research. You have a finite budget each turn depending on your "rank". For some reason, this money seems to come from a completely separate source than the rest of your funds, but oh well. Next, look at the vehicles you have. Repair if necessary, upgrade for sure. Next, check on your bioderms. Heal and/or rejuvenate. Finally, look for a good mission, pair off your bioderms with vehicles, and off you go into tactical combat.

Having a fully customizable pilot/vehicle engine is certainly nice, but if the battle isn't worth fighting for, why bother? I think this just about sums up my views on the game. As I said before, you typically have between four and eight units on your team, and play proceeds in turns (or in real-time, if you prefer (ha!)). Each unit has a certain number of movement-points and energy-points it can use before waiting until the next turn.

Play is tactical in the extreme, right down to choosing which weapon to fire and when to reload. A typical attack involves moving in range of a target, using all available energy weapons to blast through the shields, and then blasting through the armor. There's really not a lot more to it than that, although to be fair there are some nice terrain features that offer some variety."

Review By HOTUD

Comments and reviews

Aesirkin 13 Aug. 2025

I rediscovered this because I had fond memories of trying and failing at this game as a kid. After replaying, I see why. The game has a fun concept, but there is no training or information to understand how the game systems work. And it doesn't matter anyway, because by turn 3 you get attacked by over *ten* hercs, when there is no way you could possibly have more than 5 (but I didn't, because 2 were destroyed on missions and 3 more were on a patrol mission). It just doesn't seem designed to be winable, even on easy, and constant losses diminish the fun anyway.

0
Saevius 02 Jun. 2025

Honestly, I like CS2 much more than CS1. Graphics are better, there are more of everything - mechs (now including tanks and hovercraft), weapon systems and so on. Eight corporations each with its own pros and cons. The main caveat - the game may be extremely unfair and hard on the first stages, you may be immediately attacked and crushed by stronger foes even on seemingly safe missions like patrolling or mining.

0
bootlegger 17 Jul. 2019

Where's the source and assets, I'll update it.

-1
Hargrove 09 Jan. 2019

I am unable to launch the patch for CS 2? I have no clue what to do. Any advice would be great
Thank you

3
person that had this game 15 Sep. 2017

I still have this game and don't find it too disappointing but just lack-luster to the original game but was still fun and worthwhile

5

No comment nor review for this game at the moment.

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Downloads

Windows version
RIP Version
United Kingdom English
101 MB
ISO Version
United Kingdom English
635 MB

Extras

Manual Manual 1
Extra file
Windows 21 MB English English
Patch Patch 1
Patch 1.01
Windows 510 KB English English

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